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AI Insights · Timothy · January 2022

Top 5 Shoot'em Up Games on Android in Croatia - Q4 2021

Explore the performance of the top 5 Shoot'em Up games on Android in Croatia during Q4 2021, with insights on weekly downloads, revenue, and active users.

Top 5 Shoot'em Up Games on Android in Croatia - Q4 2021

During the fourth quarter of 2021, the top 5 Shoot'em Up games on the Android platform in Croatia showcased varied performance trends. Below, we provide an overview of these games, focusing on their weekly downloads, revenue, and active user trends. This data is sourced from Sensor Tower, where more detailed insights can be found.

Archero saw fluctuations in its weekly revenue, peaking at approximately $553 in the week of November 22. The weekly downloads were relatively steady, with a slight dip towards the end of December, averaging around 170. The active user count experienced a gradual decline from 4.4K in late September to 3.4K by the end of December.

Azur Lane had a notable peak in weekly revenue, reaching $656 at the start of the quarter and another significant increase to $521 in the last week of December. Downloads showed a decreasing trend, starting at 316 and dropping to 78 by the end of the quarter. The active user numbers also saw a decline from 568 to 474.

Galaxy Attack: Shooting Game experienced a steady weekly revenue with minor fluctuations, peaking at $413 in mid-October. The downloads increased towards the end of the quarter, reaching 224 in the last week of December. Active users remained relatively stable, hovering around 2.3K to 2.4K throughout the quarter.

Galaxiga Arcade Shooting Game saw an impressive surge in weekly downloads, starting from 479 and climbing to 662 by the end of December. Revenue peaked early in the quarter at $643 in mid-October and then stabilized at lower levels. Active users showed a positive trend, increasing from 1.3K in late September to 1.5K by the end of December.

Space shooter - Galaxy attack maintained a consistent download rate, with a peak of 903 in early November. Revenue showed minor fluctuations, peaking at $317 at the start of the quarter. The active user count increased from 2.8K in late September to a high of 3.9K in early December, before stabilizing around 3.7K by the end of the quarter.

These trends highlight the dynamic nature of the mobile gaming market in Croatia, particularly within the Shoot'em Up category. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022